Spyro 4 March 25th 2002 Prototype Screenshots (IGN)

Опубликовано: 24 Апрель 2026
на канале: Mr. FO1
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This is the same build shown off here:    • Spyro 4 March 25th 2002 Prototype Gameplay...  

It's the EARLIEST build of the game ever shown off publicly. This means it has large sections of levels that were deleted, alternate textures everywhere, different models and skyboxes - etc.

0:00 Different skybox.
0:05 Additional decor to the left of the screen.
0:10 Platform Spyro is on has entirely different textures/model.
0:15 Placeholder Elder Dragon is the Farmer without textures.
0:20 Another look at the skybox.
0:25 This enemy has different textures as well as the hall.
0:30 General lighting and texture differences.
0:35 Texture differences on the rocks.
0:40 Lighting again, Spyro is also using Debug Controls here.
0:45 End Portal isn't yet modeled.
0:50 Level is lit differently.
0:55 Using Debug Controls again, and the Dragonfly on top of the roof does not exist yet, as does the ladder.
1:00 Gem textures are different.
1:05 HUD and Sparx are entirely different in this entire build.
1:10 Spyro's hover gives extra height, as does in the June 2002 Demo.
1:15 Bullet Time looks to have been used to get this image.
1:20 Cow Enemies don't seem to be functional yet as there is no laser.
1:25 This area appears more empty.
1:30 VERY early version of this minigame. No cow icon, mini UFOs aren't gold, particles are different, & geometry.
1:35 This ice was made solid ground in the final, and the geometry is much more basic here.
1:40 Missing the middle pillar platform, and end portal.
1:45 ENTIRE segment of Jurassic Jungle deleted.
1:50 And lastly, lighting.