In this video, I describe methods to make Trees & Foliage more performant in Unreal Engine 5.
0:00 – Introduction
2:44 – Reducing High Poly Mesh
6:14 – World Position Offset Disable Distance
7:00 – Virtual Shadow Map Invalidations
7:55 – Collision
10:20 – Create Custom Collision in Blender
18:16 – Nanite Overdraw
20:36 – Reducing Nanite Overdraw
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