Unity Tutorial - Job System + Burst Compiler Part 1 : Project Setup

Опубликовано: 02 Март 2026
на канале: CodeBlaze
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IMPORTANT :-
the blocks values should be unique and incremental, correct code :-
public enum Block : ushort {

Null = 0x0000,
Air = 0x0001,
Stone = 0x0002

}

https://github.com/BLaZeKiLL/UnityVox...

Playlist -    • Unity Job + Burst Tutorial : Voxel Terran ...  

Voxel Chunks in Unreal Engine 4 -    • UE4 Voxel Terrain Tutorial  

Great Series explaining anatomy of a runtime cube in unity -    • Procedural Mesh Tutorial, Part 8: Cube Basics  

Block Data -

public static readonly Vector3[] Vertices = {
new Vector3(1, 1, 1),
new Vector3(0, 1, 1),
new Vector3(0, 0, 1),
new Vector3(1, 0, 1),
new Vector3(0, 1, 0),
new Vector3(1, 1, 0),
new Vector3(1, 0, 0),
new Vector3(0, 0, 0)
};

public static readonly int[][] Triangles = {
new[] { 0, 1, 2, 3 },
new[] { 5, 0, 3, 6 },
new[] { 4, 5, 6, 7 },
new[] { 1, 4, 7, 2 },
new[] { 5, 4, 1, 0 },
new[] { 3, 2, 7, 6 }
};

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