How Pathfinding Works in Games!

Опубликовано: 09 Июль 2026
на канале: TheHappieCat
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The first in my series of How Games Work! I hope to have an episode out every few weeks focusing on different topics, and different games. I hope that everyone can understand the underlying logic behind games, regardless of programming experience.

Edit: It's okay if you didn't understand Dijkstra's or the A* from this video! There are tons of amazing references that explain these in detail, and I highly recommend that all programmers ingrain Dijkstra's into their brain-fibers because it's a very useful algorithm!

Dijkstra's Example:    • Graphs: Dijkstra's Algorithm