Unity shader - Alpha depending on camera distance - Shader graph

Опубликовано: 13 Октябрь 2024
на канале: Joe Hance
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There's a nice tutorial about this from Brackeys (   • DISSOLVE using Unity Shader Graph  ) - I played around with that as a base and found a way to let objects dissolve depending on their distance to the camera. The shader graph is shown at the end, so you can see how I did it :) Also check the two other videos about Unity shaders and dissolve effects I made - I figured out how to do dissolve over UV maps and to change colors over distance ;)