There's a nice tutorial about this from Brackeys ( • DISSOLVE using Unity Shader Graph ) - I played around with that as a base and found a way to let objects dissolve depending on their distance to the camera. The shader graph is shown at the end, so you can see how I did it :) Also check the two other videos about Unity shaders and dissolve effects I made - I figured out how to do dissolve over UV maps and to change colors over distance ;)