On Day 13, I focused on enhancing the banana-throwing mechanics and enemy behavior systems. I implemented a power scaling feature where the throw strength is now proportional to the line renderer's length - longer lines result in faster, more powerful banana throws. I also created a resource management system where players need to collect bananas scattered across the map instead of having infinite ammunition. To improve gameplay feedback, I added a UI element that flashes "Locked On Target" when successfully targeting an enemy. For the enemy behavior, I worked on refining their movement patterns and attack cycles, implementing different speeds and shooting patterns based on their current state. While trying to add an "all-direction" attack pattern for the enemy, I encountered a bug that caused unusual behavior - this will be the first priority to fix in tomorrow's session, along with adding visual improvements to make the game more readable.