In episode seven of Forged in Aeternum we focus on cross-server operations with host Scot Lane (New World Game Director). Scot is joined by Dave Sullivan (Technical Director) and Anthony Nguyen (Senior Server Engineer) to discuss the age old question: Why can’t we get cross-server faster?
The team explains the vast array of factors they focus on as they build cross-world servers and what sacrifices you make when you rush a cross-server operation.
COMMUNITY QUESTION: What do you want to know about how we develop cross-world?
Tell us in the comments and let us know what you want to see in the next episode. Like and describe to see more!
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