My new favourite Unity plug in is Cinemachine. We have used the timeline feature to create attack sequences removing the need for complicated scripting or using IEnumerators.
As the game is a Linear space shooter in VR, creating spawn points inside space has been a challenge, so we have decided to spawn enemies outside of field of view.
I am planning on creating a short punchy tutorial on the uses of Unity timeline and animation techniques to create sequences like this.
Please like and share!