As an alternative to blend trees for the sake of animating the tools for the character later on, I show how to play directional animations from code by creating an animations set that can decide which direction to return based on a facing input direction.
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00:00 - What to Expect
00:17 - Camera Background
00:41 - PlayMode Settings
01:41 - Unity Animator Component
04:27 - Creating Animation Clips
06:28 - Directional Animation Set ScriptableObject
12:10 - Setting Animation from PlayerController Script