This is a full walkthrough of my UE5 weapon customization and loadout system, inspired by Call of Duty–style loadouts.
►Subscribe if you want to see more dev tutorials
The system supports:
• Multiple custom weapon loadouts
• Attachment selection using data tables
• Multiplayer-safe replication using Rep Notify
• Game Instance–based loadout storage
• Event Dispatchers for main menu weapon previews
• Separate cosmetic and gameplay weapon blueprints
00:25 - Basic concept - Game Instance, Replication, Attachments Details, Data Tables
01:07 - Event Dispatchers and On Rep Notify
01:58 - Save and Load
02:56 - Loadout UI
03:42 - Walkthrough - Singleplayer Loadout Setup
08:34 - Walkthrough - Multiplayer Loadout Setup
I use a shared loadout array and name-based attachment references, allowing flexible saving and loading of custom loadouts for different weapons.
This setup works both in the main menu and in-game, and is designed to scale for multiplayer projects.
You can support my work from the link down here, and get access to the tutorials and projects I create
/ ironviz