Stop Writing Messy UI Code in Godot (Use This Instead)

Опубликовано: 04 Июнь 2026
на канале: MeninxGames
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About the video:
If you’ve ever tried building a complex RPG menu system in Godot and ended up with a script longer than War and Peace, this one’s for you.

In this video, I show how to use LimboAI’s hierarchical state machines (HSMs) to cleanly manage multi-layered UI systems—like party menus, inventory screens, and settings—without turning your codebase into spaghetti.

We’ll cover:

Why traditional UI control scripts in Godot can spiral out of control
How LimboAI (normally used for AI) can be repurposed for UI flow
Building a modular RPG-style menu system step-by-step
Using states, substates, and transitions to keep everything manageable
Handling input (like cancel/back) in a clean, scalable way

If you like Godot’s node-based UI but want a more structured way to control it, this approach might completely change how you build interfaces.

Also yes… it’s pronounced GOH-DOT. We’re settling this.

🎮 About Meninx Games
We’re an indie dev team building games and diving deep into design, storytelling, and tech. We also run weekly livestreams where we break down game dev, philosophy, and everything in between.

Website: https://www.meninxgames.com/

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