Hi:) This time, I've prepared a video that combines all my previous Unity HDRP water system tutorials into one comprehensive resource. It’s a complete and technically detailed guide to the HDRP water system in Unity 6 (Unity 6000.0.38f), suitable for both beginners and advanced users. The video covers every currently available feature, setting, and module, including simulation parameters, appearance settings, foam, caustics, underwater effects, water decals, masks, flow control (current maps), and deformers.
This is likely the most complete resource on Unity’s HDRP Water System to date - consolidating official documentation, community tutorials, and technical details into one video.
Please note that this is not a step-by-step tutorial for creating a specific scene (like a river in a forest). Instead, the goal is to teach you what each setting does, how it works, and how to configure the system properly, so you can understand it fully and adapt it to your own needs. This guide is about learning the system itself, not giving you a prefab solution so treat this video as a foundation of knowledge, because future tutorials on this channel will focus on practical use - such as creating rivers, shoreline waves, or waterfalls without going over individual settings in detail. The technical understanding you’ll need for those videos is exactly what you’ll gain here:)
Have a nice week:)
⭐Discord⭐
► / discord
Everything You Need to Know About the HDRP Water System in Unity 6
📝 Assets used in this video:
►Drag&Drop Volumes: https://assetstore.unity.com/packages...
►Demo scene from: R.A.M 3 - River Auto Material 3: https://assetstore.unity.com/packages...
⭐By buying this assets you support the channel:)
►Drag&Drop Volumes: https://prf.hn/click/camref:1101lpybM...
►[HDRP] Day/Night Cycle: https://prf.hn/click/camref:1101lpybM...
►Missing Script Remover: https://assetstore.unity.com/packages...
►LOD Extractor: https://assetstore.unity.com/packages...
The above links are affiliate links, which means I may earn a commission if you click on a link and purchase one of the assets. While clicking on these links won’t cost you anything, they help me fund the purchase of additional assets to further develop the channel and provide even more valuable content:)
🎵 Music from:
Uppbeat: https://share.uppbeat.io/3jelmpxgbqxq
🎬Timeline:
0:00 Intro
0:45 Project Settings
2:07 Adding Water System
2:54 General Tab
7:57 Enable Advanced Properties
8:13 Waves
9:34 Water Mask
11:50 Swell Settings
13:26 Swell - Current Map
16:13 Swell - First/Second Band
17:20 Ripples
18:22 Appearience Tab - Custom Material
19:25 Appearience Tab - Smoothness
22:00 Appearience Tab - Refraction
24:18 Appearience Tab - Scattering
27:11 Caustics
29:05 Underwater
31:53 Foam Tab
34:11 Foam Tab - Mask
35:12 Foam Tab - Wind Speed Dimmer
36:56 Water Decals Tab
39:12 Water Decals Settings
40:33 Water Decals - Shader Graph
45:01 Excluder
46:20 Deformation
46:52 Deformation - Settings
48:00 Deformation - Sphere
48:24 Deformation - Box
48:56 Deformation - Bow Wave
49:21 Deformation - Shore Wave
53:03 Deformation - Texture
53:53 Summary
#unity #unitywatersystem #hdrp #tutorial #watertutorial #unityhdrp #unity3d #seta