Create Your Own Interaction Widget System in Unreal Engine 5

Опубликовано: 30 Июль 2026
на канале: Breakbound Development
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In this Unreal Engine 5 tutorial, we’ll build a clean Interaction Widget and HUD to visually display prompts when the player can interact with objects — the perfect addition to your modular interaction system.

Discord:   / discord  

Fab: https://www.fab.com/sellers/Breakboun...

Project files: https://github.com/justduffo/BreakBou...


We’ll cover everything step-by-step:

🔹 Creating a minimal, reusable interaction widget
🔹 Displaying interaction text dynamically (e.g. “Press E to Pick Up”)
🔹 Updating the HUD only when an interactable object is detected
🔹 Keeping the setup modular and easy to expand

By the end, you’ll have a fully functional UI system that connects seamlessly with your interaction component, keeping your project organized and scalable for future features.

Whether you’re working on a horror game, story-driven experience, or open-world project, this tutorial will help you build immersive, polished player interactions.

🧠 What You’ll Learn:

Creating and updating UMG widgets through blueprints
Connecting gameplay logic with UI elements
Building modular, event-driven HUD systems
Clean blueprint communication between systems



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