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00:00 Intro
00:25 Project Setup
02:15 Footstep Sound Setup
03:58 Surface-Based Footstep System
In this Unreal Engine 5 tutorial, I’ll show you how to create a dynamic footsteps system that changes sounds and effects based on the surface type your character is walking on.
This system works with physical materials, supports multiple surfaces (grass, concrete, wood, metal, water), and is fully scalable for survival, FPS, and open-world games.
✅ Dynamic footstep sounds
✅ Surface detection using Physical Materials
✅ Easy to expand and optimize
✅ Works in UE5 (Blueprints)
Whether you’re making a survival game, FPS, horror, or open-world project, this footstep system will instantly improve immersion and realism.
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