In this video, I explain step by step how to make objects or UI always visible to the camera (even when hidden by other objects).
There are already a few ways of doing this in a conventional project, but I haven't found any in the specific case of a VR project.
That's why this tutorial focuses on VR projects, although this also works with conventional cameras.
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First Shader (TextMeshPro):
https://gist.github.com/Casals3D/605d...
2nd Shader (Images & Objects): https://gist.github.com/Casals3D/e083...