9. C++ 2D Orthographic Camera - Celeste Clone

Опубликовано: 30 Март 2026
на канале: Cakez
3,580
105

Positioning Sprites inside the game can be tedious if done incorrectly. The easiest way is to create a Camera that handles all of the scaling and positioning for you.

····················································································
Twitch ➤   / cakez77  
Twitter ➤   / cakez77  
Patreon ➤   / cakez77  
Discord ➤   / discord  
TokTok ➤   / cakez_77  
Coding ►    / @cakezdev  
Gaming ►    / @cakeztv  
····················································································

My Game Tangy Defense
https://store.steampowered.com/app/22...

····················································································

The Repository
https://github.com/Cakez77/CelesteClone

Orthographic Projections:
http://learnwebgl.brown37.net/08_proj...

In this Tutorial Series we are going to make a game from scratch, entirely in C++, without any prior knowledge other than knowing the language.

····················································································

About Me *
Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.

····················································································

Check out some of my other videos!
   • I Tried JAI, Can It Replace C++?! (Program...  
   • First Time Using Godot As C++ Developer  
   • Tired Of Unity? Let's Make Celeste In C++  
   • This Made My Game So Much Better - Devlog  
   • I Made Vampire Survivors In C++  
   • A Day In The Life Of An Indie Developer & ...  
   • My life changing year of C++ game development  

····················································································
#cpp #gamedev #coding