I'm developing an alternative tile editor for the Godot engine v3.5+ that allow:
Rectangular selection, continuous selection, combination of selections.
Integrated powerful tile palette
Drawing with patterns
Saving patterns to the bottom panel, tileset metadata, or copying to plain text
3 auto-tilers: Classic, Improved and Terrain
It is already available on GitHub, but this is a very early alpha version. I will be glad to your wishes and suggestions for its improvement!
https://github.com/nklbdev/godot-ench...