In this episode we set up a brand new Control Rig for head and neck rotation and integrate it directly into the Unreal Engine 5 Mannequin. The idea is that, just by holding right click or any button, the player's character automatically turns their head and neck in the direction in which the player is looking (based on control rotation). We also put on the finishing touches of the Control Rig set up by making sure it works with all the fire gameplay abilities we set up in previous episodes.
00:00 Intro
00:22 Today's Goals and Key Concepts
01:49 Setting up a new Control Rig
05:07 Setting up bone rotation variable to drive rotation of bones in Control Rig
07:07 Integrating the new Control Rig into the AnimGraph
09:47 Fixing incorrect axis rotating
10:35 Remaining issue fixes / optimizations: Integration with Gameplay Abilities
15:34 Conclusion and preview of next episode
New episode released every Saturday morning!
Direct References
Control Rig in Unreal Engine:
https://docs.unrealengine.com/5.0/en-...
How to create Control Rigs in Unreal Engine:
https://docs.unrealengine.com/5.0/en-...