3D Editor Debugging Tools: 3D Collision Shapes, Axes Helper, and Customization Options | Gdevelop 5

Опубликовано: 17 Июнь 2026
на канале: devNader
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I would like to propose adding specialized 3D Editor Debugging Tools to improve the development experience when working with 3D scenes. These tools provide essential visual diagnostics directly within the 3D workspace.


Key Proposed Features for the 3D Editor:

3D Collision Shapes Visualizer: A toggle to render the collision masks of 3D objects in the scene. This is vital for verifying physics boundaries and ensuring that the collision shapes match the 3D models perfectly.


3D Scene Axes Helper: A visual guide showing the X, Y, and Z axes for the entire scene. This helps developers maintain a clear sense of orientation and positioning within the 3D coordinate system of the scene.


Edit Debug Options (Customization): A dedicated interface to personalize these debug elements:

Collision Shape Color: Change the color of 3D collision shapes to make them stand out against any background in the scene.

Axes Helper Size: Adjust the scale of the Scene Axes Helper (in pixels) for better visibility according to the scene's needs.



Why this is important:

With GDevelop's 3D features expanding, having built-in tools to "see" physics and scene axes within the 3D Editor is a necessity for precise and professional game design.




video demonstration of these features integrated into the 3D editor. I look forward to your feedback!