This is the first episode in the OpenGL Quick Start tutorials series. It shows you step-by-step how to download Visual Studio 2022 Community Edition, set up GLFW and Glad, and talks you through the source code and compiler project settings. If you haven’t worked with graphics before or you’re new to programming in general, then this tutorial will help you to run your very first OpenGL display window.
It also demonstrates how to install and use the GLSL shading language integration addon (although we’re not using shaders for this first tutorial), which is a special text editor feature made specifically with OpenGL in mind. It provides syntax highlighting, keyword suggestions, and error checking, which makes programming and editing your shader code a much nicer experience.
Visit https://www.programmingcreatively.com... to acquire all the source code for each OpenGL Quick Start tutorial episode. That way you can just copy and paste rather than typing it all in.
00:00 - Downloading Visual Studio Community
01:10 - Creating and naming new VS project
01:27 - Downloading and setting up GLFW
02:30 - Downloading and setting up Glad
03:21 - Adding C/C++ files and project properties
04:55 - Installing GLSL shader language integration
06:28 - Looking at the “Hello Window” source code
10:51 - Building the solution and running the program