In this video, I’ll show you a few ways to reduce TSR flickering (Moire Patterns) in Unreal Engine 5.7. I’ll also include some before/after comparisons using different console commands so you can see the impact of each tweak.
Keep in mind that every adjustment comes with trade-offs. Some settings may reduce flickering but introduce issues like ghosting, disocclusion, or other artifacts. Because of that, you shouldn’t treat these commands as universal fixes; think of them more as tools to experiment with.
Master Console Commands: https://www.fab.com/listings/7bfa912b...
City Core - New York pack: https://www.fab.com/listings/c45d07e2...
𝐂𝐨𝐧𝐬𝐨𝐥𝐞 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐬 (03:15) :
t.MaxFPS 30 or 60 - depending on your project target
r.TSR.ShadingRejection.Flickering.FrameRateCap 30 or 60 (Default 60)
r.TSR.ShadingRejection.Flickering.Period between 10-60 (Default 3)
r.TSR.ShadingRejection.ExposureOffset between 5-10 (Default 0)
ShowFlag.VisualizeTemporalUpscaler 1 - Debug View to see “Flickering Luminance” when changing the Exposure Offset
r.TSR.ThinGeometryDetection 1 (Default 0)
r.TSR.ThinGeometryDetection.Coverage.ShadingRange 2 (Default 1)
r.TSR.ThinGeometryDetection.ErrorMultiplier between 0-200 (Default 200)
r.TSR.Visualize 15 - Debug View to see “Thin Geometry Detection”
Chapters:
00:00 Intro
00:25 Comparison Default vs Final
00:30 Master Console Commands
00:47 FPS & Screen Percentage
01:02 Shading Rejection Flickering
01:23 Exposure Offset
02:10 Thin Geometry Detection
02:56 Final Result
03:06 Outro
03:15 Console Commands Summary
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