Unreal Engine Virtual Production tutorial | green screen with Vanilla System 2.1

Опубликовано: 27 Сентябрь 2026
на канале: Vanilla System
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Learn how to set up green screen virtual production in Unreal Engine with Vanilla System 2.1, a virtual production plugin for real-time chroma key compositing, camera tracking and virtual studios.

This complete tutorial takes you through the workflow from installation to production-ready output. Follow along as we combine a real camera feed with a 3D environment, configure the Internal Keyer, align camera tracking and lens data, and bring real and virtual elements together in Unreal Engine.

Try Vanilla System → https://vanillasystem.eu
Visit the website and open the Try section to request your trial.

WHAT YOU’LL LEARN
00:00 Intro: what you'll build with Vanilla System 2.1
01:47 Download and install Vanilla System
03:05 Install NVIDIA DLSS for Unreal Engine
04:18 Signal flow: Genlock, SDI and tracking
05:24 Open the project and enable the plugins
06:24 Plugin overview: every Vanilla System window
08:01 Create the camera and the Blackmagic SDI input
08:32 Position your physical studio with World Position Offset
10:41 Green screen compositing with the Internal Keyer
13:31 Camera modes: Fixed Cam, Tracked Cam and Fly Cam
15:01 Studio Offset and Tracker Offset for accurate alignment
18:28 Connect FreeD camera tracking through Live Link
20:52 Save and reload the Live Link preset
22:21 Lens workflows: ULens, VSLens and OpenTrackIO
23:52 Import lens calibration: zoom, focus and depth of field
24:54 Final World Position Offset
27:48 Garbage Matte: build the geometry for set extension
30:03 Garbage Matte: position it against the real chroma key
31:07 Soft edge with Blur, Scale and per-camera override
34:02 Genlock and Custom Time Step
38:33 SDI output, Local Render and NVIDIA DLSS
39:06 Capture While Editing vs Production Capture
40:02 Align video and tracking delay
41:02 Separate delay for zoom and focus
42:32 Add Augmented Reality objects to the composition
43:13 Final key and go to production. This walkthrough uses Vanilla System 2.1 with Unreal Engine 5.7, FreeD camera tracking, a calibrated ULens file and Blackmagic video I/O.

Whether you’re building your first green screen virtual studio or configuring a tracked camera for a professional production, this guide explains how the main parts of the workflow fit together.

Questions about setup, integration or troubleshooting?
Contact [email protected]



Vanilla System — The easiest way for Virtual Production.

Visit vanillasystem.eu for more information and download your trial copy here:
https://www.vanillasystem.eu/




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