Third-Person Soulslike Combat System Prototype developed in Unreal Engine 5.
Features:
• Target Lock System
• Dot Product Target Selection
• Enemy AI (Behavior Tree + Blackboard)
• Dodge System
• Directional Hit Reaction
• Surface-Based Footstep Audio
Created as a Technical Design portfolio project.
Credits:
• Environment & Character Assets: Unreal Engine Marketplace / Fab
• Sound Effects: Royalty-free online resources
• Additional Sound Effects: Recorded and edited by myself