Preorder at http://www.wolfire.com/preorder
Follow @wolfire at / wolfire
http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:
Mobility bones
Mobility bones for attacks, throw, climb
AI goal states
AI can run for help
AI can use counter-throw
AI can roll out of ragdoll
Testing cascaded shadow maps (toggle with baked_shadows in config.txt)
Better target priorities
Smoother, faster climb transitions
Generic gui can call angelscript callbacks
Getting hit while rolling causes ragdoll
Fixed a layering bug that caused twitchy ragdolls sometimes