AliveInVR now supports spatial mixing via ASIO and Oculus' Spatial Audio. This example uses Steam's spatial audio and was filmed for comparison purposes.
A custom ASIO driver is included, route each Ableton track to a different channel and audio is routed automatically to the correct blocks in AliveInVR. Moving the blocks around creates a spatial mix based on proximity and position relative to the user.
All publishing and copyright rights for the music are owned by Jim Simons.
http://aliveinvr.io @aliveintech.
http://store.steampowered.com/app/674...
See • Video on how to configure the ASIO driver in Ableton.