Testing the limits of Blender’s Rigid Body physics and Particle Effect! In this simulation, I wanted to see how different Minecraft-style armor sets would react to a high-velocity arrow volley with a twist of comedy.
What went into this project:
Bake Time: 2 Hours (Rigid Body Physics)
Render Time: 4 Hours @ 30 FPS
Hardware: Lenovo Laptop Legion 5
Software: Blender 50 & DaVinci Resolve 19
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