Direct3D 11 2: Swap Chain

Опубликовано: 20 Март 2026
на канале: Creel
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This vid we're looking at the swap chain description. The swap chain description structure we're setting up in this vid will be used to call the CreateDeviceAndSwapChain function next vid.

We use buffered graphics to avoid "tearing", which is an unsightly artifact which occurs when the monitor displays half of a new frame and half of an old frame. The SwapChain controls the swapping of the buffers.



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