UE4 Material Functions: Blending PBR Materials in Unreal 4 [EP20]

Опубликовано: 19 Октябрь 2024
на канале: The DiNusty Empire
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UE4 Material Functions: Blending PBR Materials in Unreal 4 [EP20]
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We look over some of the Substance Source recent additions. Most of this video is me going over how im using material blending and masks from Substance Painter. Covering a bit forWe also end up reviewing some peoples work from this discord as well.

►2 hour stream



[3:38] Stream Starts.

[5:25] Talking about substance share

[15:20] Looking at my current setup for material blending with PBR materials.

[24:17] Looking at the node network for the master blending material. This includes how the functions are made and connected.

[41:09] Highlight some of the features from the recent Unreal Update 4.14

[50:08] Answering some questions that were asked in chat. the big long answer is the one about how I got to where i am currently. Starting school and every action at each job leading to Sweden and my position at Massive Entertainment

[1:06:38] Expanding on the Stone function to add mud at the base of objects. This includes exposing a slider to control roughness of the mud.

[1:36:57] Discord Work in Progress. Comments and critique :) Some really good stuff in here!

[2:04:10] Quick breakdown of how my channel and videos work on youtube.


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