Devlog #2 of my prototype third person combat system
New features since first demo:
Configurable Attack Styles (Scriptable objects)
Rush (Will chase the player until in range then attack)
Lunge (Lunge towards the player over a set time )
Jump (Jump in the air for a set height and duration)
-Config for certain attacks that can't be parried "Will debug show as red icon above player"
Offset camera when it locked camera mode
Enemy UI shake on hit
Add delayed damage and stamina drain bars
Hit stop
Execution slow-mo
Cycle attack styles
Assets:
Animations - Knight Warrior Animation Pack
3d Model - Synty Polygon Dungeons
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