Follow my progress and like for tutorials on Gamedev and blog on Hoarder Monkey game progress: / hoardermonkey
What's shown:
Fun Art with semitransparent blending and billboard cutouts
Parallax Scrolling with color distance correction similar to: http://timecubepuzzle.blogspot.com/20..., but with some optimizations (separate shaders avoiding conditionals (if else etc))
Level design created in Blender (textured billboards) and Inkscape (creating textures).
Ridiculous enemy sizes, (see that big red guy lol) just for testing custom game engine.
What's missing: - Many animations and background interactions
Better 2D camera tracking (right now it just follows the monkey everywhere).
Particle effects
Water from LiquidFun (or some vertex shader hackery with a Box2D sensor)
HUD