Verge3D for 3ds Max Basics - Part 3 - Light and Shadows

Опубликовано: 16 Март 2026
на канале: Verge3D by Soft8Soft
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In this part, we'll add a light source to the scene and enable shadows. We'll also show how to tweak the shadow settings to achieve the best quality.

All tutorials in the series:

Part 1 - Starting a New App    • Verge3D for 3ds Max Basics - Part 1 - Gett...  
Part 2 - Creating Materials    • Verge3D for 3ds Max Basics - Part 2 - Crea...  
Part 3 - Light and Shadows    • Verge3D for 3ds Max Basics - Part 3 - Ligh...  
Part 4 - Configuring Material Options    • Verge3D for 3ds Max Basics - Part 4 - Conf...  
Part 5 - Swapping Textures    • Verge3D for 3ds Max Basics - Part 5 - Swap...  
Part 6 - Interactive Animation Playback    • Verge3D for 3ds Max Basics - Part 6 - Inte...  
Part 7 - Improving Graphics Quality    • Verge3D for 3ds Max Basics - Part 7 - Impr...  
Part 8 - Setting up the Camera    • Verge3D for 3ds Max Basics - Part 8 - Sett...  
Part 9 - Optimizing for Faster Loading    • Verge3D for 3ds Max Basics - Part 9 - Opti...  
Part 10 - Publishing on the Web    • Verge3D for 3ds Max Basics - Part 10 - Pub...