Unreal Engine Apply damage based on the distance between player and component =bomb

Опубликовано: 16 Октябрь 2024
на канале: STUDIO C-illy_B
74
4

00:00 BP Actor = Bomb
00:49 get the distance between player and component (=bomb)
00:54 distance is less than 300 cm = 3m = player gets damaged if the distance from a component (=bomb) is less than 3m
01:00 apply damage
01:22 gameplay

ref
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