In any FPS or first-person game, its pretty common to come across into a clipping issue where the hands or weapons clip into walls and half of it starts to disappear. This is an addon to my multiplayer FPS series, and a quick tip to fix in in both the Unity SRP standard render pipeline and URP using an overlay camera.
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How to Fix Weapon Clipping in Unity: • How to Fix Weapon Clipping in Unity
▶︎ Timestamps:
(0:00) - Intro/Problem
(0:18) - Explanation
(0:31) - Standard Render Pipeline (Tutorial Series)
(2:04) - Explanation for URP
(3:00) - Outro
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I'm bananadev and I'm an indie game dev! I make tutorials and devlogs about how to make games in Unity.
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