Join me as I break down my Unreal Engine 5 render for the #PugForestChallenge! I reveal my creative process, useful tools, tips and settings that helped me create an awesome horror comedy animation using mocap in Sequencer.
For more C4D and Unreal tutorials, check out these channels!
Eyedesyn:
/ eyedesyn
Winbrush:
/ jonathanwinbush
For more infomation about Mega Mocap VR, check out:
https://github.com/Megasteakman/MegaM...
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 - Introduction
0:34 - The Template File, and Creative Direction
1:00 - First Pass On the Blockout
1:47 - Creating Assets in C4D and Substance Panter
4:08 - Making Animations In Mega Mocap VR
4:50 - Fog Plane Object
6:56 - Creating The Rain World
9:29 - The Gobo/Flag Object
11:11- Render Settings and Volumetric Fog Fixes
13:58 - Compositing in After Effects and Sound Design
16:37 - Final Result and Outro
Assets Used:
Dekagon Cemetery Vol 1
Eastern European Slums
Skeleton Zombies
Survival Horror Music Pack II
Ultra Dynamic Sky
Quixel MegaScans
Console Commands
r.DepthOfFieldQuality 4
r.MotionBlurQuality 4
r.MotionBlurSeparable 1
r.BloomQuality 5
r.Tonemapper.Quality 5
r.RayTracing.GlobalIllumination 1
r.RayTracing.GlobalIllumination.MaxBounces 2
r.RayTracing.Reflections.MaxRoughness 1
r.RayTracing.Reflections.MaxBounces 2
r.RayTracing.Reflections.Shadows 2
r.VolumetricFog.TemporalReprojection 0
r.VolumetricFog.HistoryMissSupersampleCount 12
r.VolumetricFog.Jitter 1
Type.r.TemporalAA.Upsampling 0