AoW4 Wolf Patch - Can Druidic Terraformers Save Feudal?

Опубликовано: 08 Июнь 2026
на канале: w(&)e play games
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#ageofwonders4

Alongside the Primal Fury DLC we got the Wolf Patch, complete with a bunch of new toys for us to play with. One of the more interesting tools made available to us is the new Druidic Terraformers- offering the chance to snag +20% production and food and +10% mana and gold, at the beginning of the game, this trait is unlikely to offer insane value (as the base numbers it will be modifying will be pretty small), with Feudal Governors the trait shifts the speed at which it pays off dramatically.

Feudal, of course, has long been one of the weaker cultures in Age of Wonders 4, at least in autoresolves. The steadfast mechanic is very powerful but, unfortunately, the autoresolve AI (and, consequently, the enemy AI) largely does not understand how to use the buff productively, meaning that a big part of the Feudal "economy" only operates when you manual battle stuff. This means that in a MP scenario where you are expected to autoresolve against the map until you meet other players, Feudal typically lags behind economically, as you can't realistically expect to keep all your units alive the way you can with manual battles versus the map.

So what is to be done?

In this stream we're going to basically sketch out what a new Feudal build utilizing Druidic Terraformers could really play like and feel like, ways to really utilize the power that the society trait makes available to you while also hopefully finding out ways to make the most out of Feudal. It'll be on some weird map settings in the (perhaps vain) hope that we can get this entire thing done in one shot and also give us time to explore some synergies throughout the build. Oh, and we will, of course, begin with a courtesy "How to Build" section which I think will be fun.

Introduction: (0:00)
The Stonemason "rant": (0:45)
The Build Introduction: (7:09)
Our Realm: (20:51)
Turn 1: (23:52)
Turn 2: (34:29)
Building a Stonemason: (42:37)
Auric Rex discovered and Preconstructed Analysis: (54:45)
The Lost Queen's Crypt (is insane value): (1:00:14)
Conscript Ogres for Slingshotting Town Hall 3 as to Glorification of Great Nation of Druidic Feudal: (1:07:44)
Signature Skills: (1:15:09)
The (Auto)Battle of Triway, or the problems of autocombat: (1:36:17)
Turn 15 Knight: (1:44:51)
If you die in the game as a Feudal Ruler with a Lord Skill you can give the Lord Skill to one of your Heroes and when you come back your skill point will reset on your ruler allowing you to move the food bonus off of your capital and onto your other cities THE ISEKAI LIGHT NOVEL: (2:02:37)
Outposts: (2:09:14)
A Brief Aside on Phantasm Warriors: (2:32:48)
Large Monster Den Fight LIVE (but still autobattle, we just heckle the AI): (2:50:57)
BioBreak Start (this is OST and vibes only): (2:58:37)
BioBreak End: (3:01:02)
The Item Forge: (3:26:22)
Tome of the Construct and new Enchantment: (3:49:59)
Let's Have a Nice Fight! Big Manual Battle Finale (plus it's not like there aren't a bunch of videos where the last chapter is like a full hour because the editor got bored and/or hungry): (4:17:42)