In this tutorial, I’ll show you how to add weapons to your game in Unreal Engine 5, allowing players to pick them up, see a 3D preview just like Resident Evil 4, and choose YES or NO before adding them to their inventory! This is a great way to make item pickups feel more immersive and polished.
🎮 What You’ll Learn in This Tutorial:
✅ How to spawn weapons in the game world
✅ Setting up interactive weapon pickups
✅ Creating a 3D rotating weapon preview in a widget
✅ Adding YES/NO confirmation buttons before picking up the weapon
✅ Enhancing immersion with a Resident Evil 4-style UI
✅ Managing the pickup decision in Blueprints
📌 Whether you're making a survival horror game, shooter, or RPG, this tutorial will help you create a polished and immersive weapon pickup system!
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Chapters
0:00 – Introduction
1:40 – Create a Weapon Blueprint from ItemDefinitionBase
3:00 – Blueprinting Lyra Guns: Handgun, Shotgun & Rifle
4:30 – Adding Meshes for Lyra Weapons
6:00 – IMPORTANT Must-Know! Fix Item Rotation for Pickup & World Placement in UE5 Widget
7:45 – Adjusting Lyra Weapon Rotation for Pickup & Preview
11:30 – Weapon Pickup Preview
12:05 – Enhancing the Pickup Widget for a Tactical Look
13:40 – Outro & What's next in series