ZBrush 4R3 - BPR to Geo

Опубликовано: 31 Март 2026
на канале: Zbrush3Dinfo
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Convert BPR to Geo feature turns the Fibers and MicroMesh objects you see in your BPR render into real geometry.
Create Texture to LightCap feature creates a texture which can then be applied to any MatCap.
Improved BPR Shadows which also render accurately with transparent textures.

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