Glass Particles

Опубликовано: 21 Февраль 2026
на канале: SilverwingVFX
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This is inspired by Max Schwugier s amazing sparkling water glass he posted a while ago 🙌

This scene was a slow burner. I worked on it quite a while in between projects. I started it all the way back when Maxon introduced their new particle system in C4D 2024. It had quite some revisions over the time. I sort of never was satisfied with the ice so I slowly refined it over the months..

In the last iteration I tried to integrate the varying cloudiness in the ice by adding a object to volume (similar to what I did with the foam shader). While there is currently a bug in Octane that makes this volume become very bright with Photon Tracing, I could work around it with a couple of tricks.

So this morning it just finished rendering 🙌

Created in C4D, featuring the relatively new C4Ds particle system. Shaded and rendered in Octane. Because of the massive refraction depth as well as rendering photon tracing for the caustics at the same time, the render time was quite massive.

It took about 10 Minutes / Frame for the medium shot and about 18 Minutes / Frame for the close up. And this on 1 4090 and 3 3090 (so 4 GPUs in total)

The comp work with light passes and a bit of cryptomatte was done in #fusionstudio

As always I hope you like it and have a good time ahead!

@maxonvfx @otoy @motiondesigners

Cheers,
Raphael
#shorts #shorts #shortvideo