In this tutorial we will demonstrate the process of animating within 3DSMAX and exporting the created animation to the editor.
0:03 - Start with the Base Pose created in the previous tutorial.
0:11 - Expand the timeline to the frame length desired, and turn on Auto Key.
0:20 - Starting the Animation Process.
0:57 - Manipulating constraints.
2:35 - Exporting the created Reload animation. Starting with the character side, like with the Base Pose.
2:53 - Importing the Reload animation, with the target skeleton being the character.
3:10 - Creating an animation montage from the new Reload Animation.
3:30 - Creating a second animation montage needed for third person use.
3:41 - Setting the slots and sections in the Third Person montage.
4:10 - Setup for a dedicated third person animation.
4:31 - Setting the reload animation montage to the Weapon's StaticInfo.
5:03 - Exporting the weapon side of the Reload animation.
6:06 - Importing the weapon side of the Reload animation into the Editor.
6:29 - Creating an animation montage for the weapon side of the animation and setting its slots.
6:50 - Setting the weapon side of the animation on the weapon's StaticInfo.
For more information consult the Squad Modding Hub Discord -
/ discord