Sorry for the late upload, I really got held up with other stuff.
Thank you so much for all the support, to my Patreon supporters, as well as here on Youtube. It really means a lot, and helps make more tutorials, and add more content.
From Patrol, to Follow to Attack. This tutorial will cover many basic to intermediate concepts to design a basic working in-game enemy AI. Specifically we'll be taking a look at the Attack state, re-using the weapons we coded for the player, and applying that concept to the AI. Including a very simple sight checking system, and attacking on sight.
Hope you find this tutorial helpful, feel free to ask any questions.
p.s Please support me on Patreon, it'll really help me keep making these videos.
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Anyways, rate, comment and subscribe for more. Share it with anyone you think might be interested, would be really appreciated. And thanks for all the support!
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• Licence:
► Jazzaddict's Intro by Cosimo Fogg (201): / cosimo-fogg
Creative Commons — Attribution 3.0 Unported— CC BY 3.0
Free Download / Stream: https://bit.ly/jazzaddicts-intro
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► Beach Buggy Ride by Elexive / elexive
Creative Commons — Attribution 3.0 Unported— CC BY 3.0
http://creativecommons.org/licenses/b...
Music provided by Audio Library • Beach Buggy Ride – Elexive (No Copyright M...
► And all the memes, that I do not own.
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