In this tutorial, we learn how to developing gameplay for a multiplayer game,
in Unreal Engine C++.
You will learn the following:
How to add replication to a base Actor.
How to take advantage of Movement Components in a network game.
How to add replication to variables.
How to use RepNotifies when a variable changes.
How to use Remote Procedure Calls (RPCs) in C++.
How to check an Actor's Network Role in order to filter calls that are performed within a function.
The end result will be a third-person game where players can throw exploding projectiles at one another. The bulk of the work we do will be creating the projectile and adding a damage response to the Character.
Whether you’re a beginner or looking to expand your Unreal Engine skills, this guide will help you get started with multiplayer game development!
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#UnrealEngine #Multiplayer #GameDev #C++ #UE5