In this video we will finish the implementation of the movement of the Pong paddles using the keyboard input.
To access the keyboard Input we will use the interrupt 16h that provides keyboard services in 8086 Assembly.
INT 16H: https://www.stanislavs.org/helppc/int...
ASCII TABLE: http://www.asciitable.com/
You can check the project code here:
https://github.com/programmingdimensi...