Welcome to the 61st video of this #UE4 RTS #tutorial series. In this video, we create a produced/manufactured resource. This is a resource you cannot harvest but use harvested resources to make.
New resource icon: http://bit.ly/RTSResourceIcon2
Introduction - 0:00
Steps 1-2 - setting up for produced resources
Step 1: Adding Resource variable and and setting max - 1:30 (Fixing mistakes - 32:28 and 33:15)
Step 2a: Adding to main game UI - 5:09
Step 2b: Setting up Building UI - 10:46 (skipped part of this step, fixed at - 21:45)
Steps 3-6 Producing resources
Step 3: Creating primary function - 16:13
Step 4: Stop resource production (out of required material and flip flop) - 22:55
Step 5: Checking resource Storage - 26:28 (during the testing stage of this step, I resolve mistake I made in Step 1)
Step 6: Visual cues to resource production - 34:57
Clean from testing: 39:19
Assets for this section: http://bit.ly/RTSUnitAssets (copyright notices located with the invidual files)
Epic Animation Starter Pack: https://www.unrealengine.com/marketpl...
In the next video, we will set up our ability to manufacture vehicles.
Meshes for section 5: http://bit.ly/BuildingMeshes
Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 7: Resources, Units, and buildings
Lesson 44: Harvesting resources
Lesson 45: Ending harvest
Lesson 46: Bringing resources to buildings
Lesson 47: Handling of max resources
Lesson 48: Fixing Sun rotation and Finishing Harvesting
Lesson 49: UI for unit Recruitment
Lesson 50: Unit Recruitment Part 1
Lesson 51: Unit Recruitment Part 2
Lesson 52: Special unit Prep
Lesson 53: Engineer unit part 1
Lesson 54: Engineer unit part 2
Lesson 55: Support Unit
Lesson 56: Training Queue UI
Lesson 57: Infantry Unit Part 1
Lesson 58: Infantry Unit Part 2
Lesson 59: Updating Recruitment Queue
Lesson 60: Support unit part 2
Lesson 61: Produced Resources
Lesson 62: Manufacturing Vehicles
Lesson 63: Manufacture Queue
Lesson 64: Fog of War (part 1)
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources, Units, and buildings
8. Unit/NPC behaviour
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
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