Unity quietly exposes its entire logging pipeline, and once you find it, Debug.Log starts feeling pretty primitive. In this Unity workshop I walk through the C# attributes and APIs that let you tag logs by class, fix the broken double-click navigation, override Unity's logger entirely, and turn logging off when you ship.
There's also one undocumented Unity behavior in here that I genuinely stumbled onto by accident.
#unity3d #gamedev #indiedev #csharp #unitytutorial #debuglog