Everyone knows I love what I do, but I've been getting the question a lot lately: "What exactly DO you do?" This is just an average work day in my life as a 3D environment artist. From start to finish on a specific set piece (minus the part sitting on the couch with my sketchbook) for an indie project currently in development called Necronom: The Scourge by Galaxy Interactive.
All 3D art by me, character courtesy of Tommy Wong Choon Yung.
Developed using the Unreal 3 Engine.
Software used: Autodesk Maya, Pixologic ZBrush, Headus UV Layout, Adobe Photoshop, XNormal, and Unreal Development Kit.
Music: "Derezzed" by Daft Punk