This is a real-time dark hole galaxy effect created in Unreal Engine using the Niagara particle system and custom material shaders.
The goal of this piece was to explore procedural VFX techniques to simulate gravitational pull, swirling particle motion, and energy buildup around a central void.
Key Focus Areas:
• Niagara-based particle simulation
• Shader-driven glow and depth effects
• Creating motion and flow to mimic gravitational behavior
This is a standalone study that will be integrated into a larger project in the future.
Tools:
Unreal Engine (Niagara, Material Editor)