Using Houdini Engine PDG (Procedural Dependency Graph) to Automate Geo To Unity

Опубликовано: 22 Октябрь 2024
на канале: David Blissett
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In this video, we will illustrate the power of using SideFX Houdini Engine to generate box colliders in Unity by augmenting the existing network. We will be using SideFX Houdini Procedural Dependency Graph's TOP's network to automate the workflow taking the generated boxes from SideFX Houdini into Unity.