This is the third video in a series about the Unity Universal Render Pipeline ( URP ), a rendering pipeline within Unity that utilises the Scriptable Render Pipeline ( SRP ) features.
In this video, we look at creating a Glow effect within Unity 2019.3 using the Universal Render Pipeline using two different approaches, Material Emissions and Shader Graph.
In follow up videos in this series we will be controlling aspects of the features discussed in this series via script will also be covered!
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