Here's the 3rd part of my Button Configuration tutorial. This is where I'll show you how to detect which key/button is pressed, and how to map it to a controller action.
Want to tie this into the Unity3D Event System & Stand Alone Input Module? Watch this series: • Unity3D Tutorial: Event System - Overview
Using Unity v5.3.2f1
View Code: http://www.tagarcade.com/code/Tutoria...
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