Today I'll be breaking down how to create a 2D jump prediction line in Godot 4.3! There are many ways to build trajectory lines, but I found this method to be the most effective for accurate jump predictions in 2D. Feel free to leave a comment if you have any questions :)
Github project link:
https://github.com/Emissary-Dev/Traje...
Socials:
BlueSky: https://bsky.app/profile/emissarydev....